fix keepalives
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@@ -23,10 +23,6 @@ const UNRELIABLE_PING_SPAN_SECS: u32 = 60;
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/// - Interval is the number of seconds between each ping
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const UNRELIABLE_PING_INTERVAL_SECS: u32 = 5;
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/// Keepalive pings are done occasionally to ensure holepunched public dialinfo
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/// remains valid, as well as to make sure we remain in any relay node's routing table
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const KEEPALIVE_PING_INTERVAL_SECS: u32 = 10;
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/// How many times do we try to ping a never-reached node before we call it dead
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const NEVER_REACHED_PING_COUNT: u32 = 3;
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@@ -636,16 +632,10 @@ impl BucketEntryInner {
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}
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// Check if this node needs a ping right now to validate it is still reachable
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pub(super) fn needs_ping(&self, cur_ts: Timestamp, needs_keepalive: bool) -> bool {
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pub(super) fn needs_ping(&self, cur_ts: Timestamp) -> bool {
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// See which ping pattern we are to use
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let state = self.state(cur_ts);
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// If this entry needs a keepalive (like a relay node),
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// then we should ping it regularly to keep our association alive
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if needs_keepalive {
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return self.needs_constant_ping(cur_ts, TimestampDuration::new(KEEPALIVE_PING_INTERVAL_SECS as u64 * 1000000u64));
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}
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// If we don't have node status for this node, then we should ping it to get some node status
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for routing_domain in RoutingDomainSet::all() {
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if self.has_node_info(routing_domain.into()) {
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