[FL-1427] Dolphin: new assets and engine rework (#546)
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@@ -1,8 +1,14 @@
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#pragma once
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#include "dolphin/scenes/scene.h"
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#define ITEMS_NUM 4
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typedef enum {
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ItemsFood,
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ItemsConsole,
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ItemsEnumTotal,
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} ItemsEnum;
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uint16_t roll_new(uint16_t prev, uint16_t max);
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const Vec2 item_get_pos(SceneState* state, ItemsEnum item);
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const Item* is_nearby(SceneState* state);
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const Item** get_scene(SceneState* state);
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const void scene_activate_item_callback(SceneState* state, Canvas* canvas);
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