[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)

* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-01-29 13:20:41 +04:00
committed by GitHub
parent 53e7415d12
commit 84410c83b5
366 changed files with 3646 additions and 1566 deletions
+14 -93
View File
@@ -1,13 +1,19 @@
#include "dolphin/dolphin.h"
#include "furi/record.h"
#include "gui/canvas.h"
#include "gui/view.h"
#include "gui/view_composed.h"
#include "input/input.h"
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/elements.h>
#include <gui/canvas.h>
#include <furi.h>
#include <input/input.h>
#include <dolphin/dolphin.h>
#include "../desktop_i.h"
#include "desktop_main.h"
//#include "../animations/views/bubble_animation_view.h"
struct DesktopMainView {
View* view;
DesktopMainViewCallback callback;
void* context;
};
void desktop_main_set_callback(
DesktopMainView* main_view,
@@ -19,59 +25,6 @@ void desktop_main_set_callback(
main_view->context = context;
}
void desktop_main_reset_hint(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->hint_expire_at = 0;
return true;
});
}
void desktop_main_switch_dolphin_animation(
DesktopMainView* main_view,
const Icon* icon,
bool status_bar_background_black) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = icon_animation_alloc(icon);
view_tie_icon_animation(main_view->view, model->animation);
icon_animation_start(model->animation);
model->icon = NULL;
model->status_bar_background_black = status_bar_background_black;
return true;
});
}
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_free(model->animation);
model->animation = NULL;
model->icon = icon;
return true;
});
}
void desktop_main_render(Canvas* canvas, void* model) {
DesktopMainViewModel* m = model;
uint32_t now = osKernelGetTickCount();
if(m->status_bar_background_black) {
canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
}
if(m->icon) {
canvas_draw_icon(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->icon);
} else if(m->animation) {
canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
}
if(now < m->hint_expire_at) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
}
View* desktop_main_get_view(DesktopMainView* main_view) {
furi_assert(main_view);
return main_view->view;
@@ -100,40 +53,16 @@ bool desktop_main_input(InputEvent* event, void* context) {
consumed = true;
}
desktop_main_reset_hint(main_view);
return consumed;
}
void desktop_main_enter(void* context) {
DesktopMainView* main_view = context;
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_start(model->animation);
return false;
});
}
void desktop_main_exit(void* context) {
DesktopMainView* main_view = context;
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
if(model->animation) icon_animation_stop(model->animation);
return false;
});
}
DesktopMainView* desktop_main_alloc() {
DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
main_view->view = view_alloc();
view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
view_set_context(main_view->view, main_view);
view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
view_set_input_callback(main_view->view, desktop_main_input);
view_set_enter_callback(main_view->view, desktop_main_enter);
view_set_exit_callback(main_view->view, desktop_main_exit);
return main_view;
}
@@ -143,11 +72,3 @@ void desktop_main_free(DesktopMainView* main_view) {
view_free(main_view->view);
free(main_view);
}
void desktop_main_unlocked(DesktopMainView* main_view) {
with_view_model(
main_view->view, (DesktopMainViewModel * model) {
model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
return true;
});
}