[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,13 +1,19 @@
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#include "dolphin/dolphin.h"
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#include "furi/record.h"
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#include "gui/canvas.h"
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#include "gui/view.h"
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#include "gui/view_composed.h"
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#include "input/input.h"
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#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/elements.h>
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#include <gui/canvas.h>
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#include <furi.h>
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#include <input/input.h>
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#include <dolphin/dolphin.h>
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#include "../desktop_i.h"
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#include "desktop_main.h"
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//#include "../animations/views/bubble_animation_view.h"
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struct DesktopMainView {
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View* view;
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DesktopMainViewCallback callback;
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void* context;
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};
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void desktop_main_set_callback(
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DesktopMainView* main_view,
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@@ -19,59 +25,6 @@ void desktop_main_set_callback(
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main_view->context = context;
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}
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void desktop_main_reset_hint(DesktopMainView* main_view) {
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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model->hint_expire_at = 0;
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return true;
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});
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}
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void desktop_main_switch_dolphin_animation(
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DesktopMainView* main_view,
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const Icon* icon,
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bool status_bar_background_black) {
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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if(model->animation) icon_animation_free(model->animation);
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model->animation = icon_animation_alloc(icon);
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view_tie_icon_animation(main_view->view, model->animation);
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icon_animation_start(model->animation);
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model->icon = NULL;
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model->status_bar_background_black = status_bar_background_black;
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return true;
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});
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}
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void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon) {
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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if(model->animation) icon_animation_free(model->animation);
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model->animation = NULL;
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model->icon = icon;
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return true;
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});
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}
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void desktop_main_render(Canvas* canvas, void* model) {
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DesktopMainViewModel* m = model;
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uint32_t now = osKernelGetTickCount();
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if(m->status_bar_background_black) {
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canvas_draw_box(canvas, 0, 0, GUI_STATUS_BAR_WIDTH, GUI_STATUS_BAR_HEIGHT);
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}
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if(m->icon) {
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canvas_draw_icon(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->icon);
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} else if(m->animation) {
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canvas_draw_icon_animation(canvas, 0, 0 + STATUS_BAR_Y_SHIFT, m->animation);
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}
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if(now < m->hint_expire_at) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
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}
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}
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View* desktop_main_get_view(DesktopMainView* main_view) {
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furi_assert(main_view);
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return main_view->view;
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@@ -100,40 +53,16 @@ bool desktop_main_input(InputEvent* event, void* context) {
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consumed = true;
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}
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desktop_main_reset_hint(main_view);
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return consumed;
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}
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void desktop_main_enter(void* context) {
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DesktopMainView* main_view = context;
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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if(model->animation) icon_animation_start(model->animation);
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return false;
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});
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}
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void desktop_main_exit(void* context) {
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DesktopMainView* main_view = context;
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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if(model->animation) icon_animation_stop(model->animation);
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return false;
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});
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}
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DesktopMainView* desktop_main_alloc() {
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DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
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main_view->view = view_alloc();
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view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
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view_allocate_model(main_view->view, ViewModelTypeLockFree, 1);
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view_set_context(main_view->view, main_view);
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view_set_draw_callback(main_view->view, (ViewDrawCallback)desktop_main_render);
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view_set_input_callback(main_view->view, desktop_main_input);
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view_set_enter_callback(main_view->view, desktop_main_enter);
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view_set_exit_callback(main_view->view, desktop_main_exit);
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return main_view;
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}
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@@ -143,11 +72,3 @@ void desktop_main_free(DesktopMainView* main_view) {
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view_free(main_view->view);
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free(main_view);
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}
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void desktop_main_unlocked(DesktopMainView* main_view) {
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with_view_model(
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main_view->view, (DesktopMainViewModel * model) {
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model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
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return true;
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});
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}
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