[FL-1547], [FL-1500] NFC app v1 (#593)
* nfc: remove mifare read debug view and scene * nfc: change mifare ultralight data structure * mifare_ultralight: add more commands * nfc: add emulate mifare ul scene * nfc: rework data structures, remove debug scenes and views * nfc: add read emv scenes * nfc: mifare emulation wip * nfc cli: increase detecting time * nfc: save nfc files with new format * nfc: store Mifare Ultralight * nfc: start loading mifare ultralight * nfc: add delete scenes * nfc: add edit UID and name * nfc: finish parsing uid and mifare ul data * nfc: delete success fix * gui_widget: introduce GuiWidget * gui_widget: add string element * gui_widget: add button element * gui_widget: move free elements into gui_widget * nfc: rework info scene with GuiWidget * nfc: rework device info scene * nfc: rework delete scene gui * nfc: add compatible script support * nfc: rework emv reading scenes * nfc: rework bank card save * nfc: add bank card custom view * gui_widget: add icon element * nfc: add icon to bank card * nfc: start worker after switching view Co-authored-by: あく <alleteam@gmail.com>
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84
applications/nfc/gui_widget/gui_element_button.c
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84
applications/nfc/gui_widget/gui_element_button.c
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#include "gui_element_i.h"
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#include "gui_element_button.h"
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#include "gui_widget.h"
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#include <gui/elements.h>
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#include <m-string.h>
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typedef struct {
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GuiButtonType button_type;
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string_t text;
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ButtonCallback callback;
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void* context;
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} GuiButtonModel;
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static void gui_button_draw(Canvas* canvas, GuiElement* element) {
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furi_assert(canvas);
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furi_assert(element);
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GuiButtonModel* model = element->model;
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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if(model->button_type == GuiButtonTypeLeft) {
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elements_button_left(canvas, string_get_cstr(model->text));
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} else if(model->button_type == GuiButtonTypeRight) {
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elements_button_right(canvas, string_get_cstr(model->text));
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} else if(model->button_type == GuiButtonTypeCenter) {
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elements_button_center(canvas, string_get_cstr(model->text));
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}
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}
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static bool gui_button_input(InputEvent* event, GuiElement* element) {
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GuiButtonModel* model = element->model;
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bool consumed = false;
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if((event->type == InputTypeShort) && model->callback) {
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if((model->button_type == GuiButtonTypeLeft) && (event->key == InputKeyLeft)) {
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model->callback(model->button_type, model->context);
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consumed = true;
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} else if((model->button_type == GuiButtonTypeRight) && (event->key == InputKeyRight)) {
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model->callback(model->button_type, model->context);
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consumed = true;
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} else if((model->button_type == GuiButtonTypeCenter) && (event->key == InputKeyOk)) {
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model->callback(model->button_type, model->context);
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consumed = true;
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}
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}
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return consumed;
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}
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static void gui_button_free(GuiElement* gui_button) {
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furi_assert(gui_button);
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GuiButtonModel* model = gui_button->model;
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if(gui_button->parent != NULL) {
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// TODO deattach element
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}
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string_clear(model->text);
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free(gui_button->model);
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free(gui_button);
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}
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GuiElement* gui_button_create(
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GuiButtonType button_type,
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const char* text,
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ButtonCallback callback,
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void* context) {
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// Allocate and init model
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GuiButtonModel* model = furi_alloc(sizeof(GuiButtonModel));
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model->button_type = button_type;
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model->callback = callback;
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model->context = context;
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string_init_set_str(model->text, text);
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// Allocate and init Element
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GuiElement* gui_button = furi_alloc(sizeof(GuiElement));
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gui_button->parent = NULL;
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gui_button->input = gui_button_input;
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gui_button->draw = gui_button_draw;
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gui_button->free = gui_button_free;
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gui_button->model = model;
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return gui_button;
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}
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