Play only basic good animations (#872)
* New Basic Animations * Keep only basic calm animations Co-authored-by: あく <alleteam@gmail.com>
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@@ -6,9 +6,9 @@
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// Calm/Mad Basic Idle Animations
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#define COMMON_BASIC_DURATION (60 * 60)
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#define COMMON_ACTIVE_CYCLES 7
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#define COMMON_ACTIVE_COOLDOWN 30
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#define COMMON_BASIC_DURATION (2 * 60 * 60)
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#define COMMON_ACTIVE_CYCLES 1
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#define COMMON_ACTIVE_COOLDOWN 15
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#define COMMON_WEIGHT 3
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#define BUTTHURT_LEVEL(x) (1UL << (x))
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@@ -18,7 +18,7 @@
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#define COMMON_ACTIVE_DURATION(x) ((x)*COMMON_ACTIVE_CYCLES / 2)
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static const BasicAnimation animation_TV = {
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.icon = &A_TV_128x51,
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.icon = &A_Tv_128x52,
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.duration = COMMON_BASIC_DURATION,
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.weight = COMMON_WEIGHT,
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.active_cooldown = COMMON_ACTIVE_COOLDOWN,
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@@ -27,12 +27,12 @@ static const BasicAnimation animation_TV = {
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BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
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static const ActiveAnimation animation_TV_active = {
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.icon = &A_TVActive_128x51,
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.duration = COMMON_ACTIVE_DURATION(2),
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.icon = &A_TvActive_128x52,
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.duration = COMMON_ACTIVE_DURATION(6),
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};
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static const BasicAnimation animation_sleep = {
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.icon = &A_Sleep_128x51,
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.icon = &A_Sleep_128x52,
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.black_status_bar = true,
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.duration = COMMON_BASIC_DURATION,
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.weight = COMMON_WEIGHT,
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@@ -43,9 +43,9 @@ static const BasicAnimation animation_sleep = {
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BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10)};
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static const ActiveAnimation animation_sleep_active = {
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.icon = &A_SleepActive_128x51,
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.icon = &A_SleepActive_128x52,
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.black_status_bar = true,
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.duration = COMMON_ACTIVE_DURATION(2),
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.duration = COMMON_ACTIVE_DURATION(5),
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};
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static const BasicAnimation animation_leaving = {
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@@ -62,7 +62,7 @@ static const ActiveAnimation animation_leaving_active = {
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};
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static const BasicAnimation animation_laptop = {
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.icon = &A_Laptop_128x51,
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.icon = &A_Laptop_128x52,
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.duration = COMMON_BASIC_DURATION,
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.weight = COMMON_WEIGHT,
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.active_cooldown = COMMON_ACTIVE_COOLDOWN,
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@@ -70,8 +70,8 @@ static const BasicAnimation animation_laptop = {
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BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5)};
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static const ActiveAnimation animation_laptop_active = {
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.icon = &A_LaptopActive_128x51,
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.duration = COMMON_ACTIVE_DURATION(2),
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.icon = &A_LaptopActive_128x52,
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.duration = COMMON_ACTIVE_DURATION(8),
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};
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static const BasicAnimation animation_knife = {
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@@ -118,15 +118,15 @@ static const ActiveAnimation animation_box_active = {
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};
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static const BasicAnimation animation_waves = {
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.icon = &A_Waves_128x51,
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.icon = &A_Waves_128x52,
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.duration = COMMON_BASIC_DURATION,
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.weight = COMMON_WEIGHT,
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.active_cooldown = COMMON_ACTIVE_COOLDOWN,
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.butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2)};
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static const ActiveAnimation animation_waves_active = {
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.icon = &A_WavesActive_128x51,
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.duration = COMMON_ACTIVE_DURATION(2),
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.icon = &A_WavesActive_128x52,
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.duration = COMMON_ACTIVE_DURATION(7),
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};
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// Level Idle Animations
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