C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
This commit is contained in:
20
applications/scened-app-example/scened-app.cpp
Normal file
20
applications/scened-app-example/scened-app.cpp
Normal file
@@ -0,0 +1,20 @@
|
||||
#include "scened-app.h"
|
||||
#include "scene/scened-app-scene-start.h"
|
||||
#include "scene/scened-app-scene-byte-input.h"
|
||||
|
||||
ScenedApp::ScenedApp()
|
||||
: scene_controller{this}
|
||||
, text_store{128}
|
||||
, notification{"notification"} {
|
||||
}
|
||||
|
||||
ScenedApp::~ScenedApp() {
|
||||
}
|
||||
|
||||
void ScenedApp::run() {
|
||||
scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart());
|
||||
scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput());
|
||||
|
||||
notification_message(notification, &sequence_blink_green_10);
|
||||
scene_controller.process(100);
|
||||
}
|
||||
Reference in New Issue
Block a user