45 lines
1.3 KiB
JavaScript
45 lines
1.3 KiB
JavaScript
'use strict';
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const Action = require('./Action');
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const Events = require('../../util/Events');
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class GuildDeleteAction extends Action {
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handle(data) {
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const client = this.client;
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let guild = client.guilds.cache.get(data.id);
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if (guild) {
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if (data.unavailable) {
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// Guild is unavailable
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guild.available = false;
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/**
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* Emitted whenever a guild becomes unavailable, likely due to a server outage.
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* @event Client#guildUnavailable
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* @param {Guild} guild The guild that has become unavailable
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*/
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client.emit(Events.GuildUnavailable, guild);
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// Stops the GuildDelete packet thinking a guild was actually deleted,
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// handles emitting of event itself
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return;
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}
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for (const channel of guild.channels.cache.values()) this.client.channels._remove(channel.id);
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client.voice.adapters.get(data.id)?.destroy();
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// Delete guild
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client.guilds.cache.delete(guild.id);
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/**
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* Emitted whenever a guild kicks the client or the guild is deleted/left.
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* @event Client#guildDelete
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* @param {Guild} guild The guild that was deleted
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*/
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client.emit(Events.GuildDelete, guild);
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}
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}
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}
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module.exports = GuildDeleteAction;
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