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src/managers/GuildEmojiManager.js
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168
src/managers/GuildEmojiManager.js
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'use strict';
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const { Collection } = require('@discordjs/collection');
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const { Routes, PermissionFlagsBits } = require('discord-api-types/v9');
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const BaseGuildEmojiManager = require('./BaseGuildEmojiManager');
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const { Error, TypeError } = require('../errors');
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const DataResolver = require('../util/DataResolver');
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/**
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* Manages API methods for GuildEmojis and stores their cache.
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* @extends {BaseGuildEmojiManager}
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*/
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class GuildEmojiManager extends BaseGuildEmojiManager {
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constructor(guild, iterable) {
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super(guild.client, iterable);
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/**
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* The guild this manager belongs to
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* @type {Guild}
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*/
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this.guild = guild;
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}
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_add(data, cache) {
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return super._add(data, cache, { extras: [this.guild] });
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}
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/**
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* Options used for creating an emoji in a guild.
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* @typedef {Object} GuildEmojiCreateOptions
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* @property {Collection<Snowflake, Role>|RoleResolvable[]} [roles] The roles to limit the emoji to
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* @property {string} [reason] The reason for creating the emoji
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*/
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/**
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* Creates a new custom emoji in the guild.
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* @param {BufferResolvable|Base64Resolvable} attachment The image for the emoji
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* @param {string} name The name for the emoji
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* @param {GuildEmojiCreateOptions} [options] Options for creating the emoji
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* @returns {Promise<Emoji>} The created emoji
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* @example
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* // Create a new emoji from a URL
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* guild.emojis.create('https://i.imgur.com/w3duR07.png', 'rip')
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* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
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* .catch(console.error);
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* @example
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* // Create a new emoji from a file on your computer
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* guild.emojis.create('./memes/banana.png', 'banana')
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* .then(emoji => console.log(`Created new emoji with name ${emoji.name}!`))
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* .catch(console.error);
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*/
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async create(attachment, name, { roles, reason } = {}) {
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attachment = await DataResolver.resolveImage(attachment);
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if (!attachment) throw new TypeError('REQ_RESOURCE_TYPE');
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const body = { image: attachment, name };
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if (roles) {
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if (!Array.isArray(roles) && !(roles instanceof Collection)) {
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throw new TypeError('INVALID_TYPE', 'options.roles', 'Array or Collection of Roles or Snowflakes', true);
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}
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body.roles = [];
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for (const role of roles.values()) {
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const resolvedRole = this.guild.roles.resolveId(role);
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if (!resolvedRole) throw new TypeError('INVALID_ELEMENT', 'Array or Collection', 'options.roles', role);
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body.roles.push(resolvedRole);
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}
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}
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const emoji = await this.client.api.guilds(this.guild.id).emojis.post({ body, reason });
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return this.client.actions.GuildEmojiCreate.handle(this.guild, emoji).emoji;
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}
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/**
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* Obtains one or more emojis from Discord, or the emoji cache if they're already available.
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* @param {Snowflake} [id] The emoji's id
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* @param {BaseFetchOptions} [options] Additional options for this fetch
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* @returns {Promise<GuildEmoji|Collection<Snowflake, GuildEmoji>>}
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* @example
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* // Fetch all emojis from the guild
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* message.guild.emojis.fetch()
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* .then(emojis => console.log(`There are ${emojis.size} emojis.`))
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* .catch(console.error);
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* @example
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* // Fetch a single emoji
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* message.guild.emojis.fetch('222078108977594368')
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* .then(emoji => console.log(`The emoji name is: ${emoji.name}`))
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* .catch(console.error);
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*/
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async fetch(id, { cache = true, force = false } = {}) {
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if (id) {
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if (!force) {
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const existing = this.cache.get(id);
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if (existing) return existing;
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}
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const emoji = await this.client.api.guilds(this.guild.id).emojis(id).get();
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return this._add(emoji, cache);
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}
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const data = await this.client.api.guilds(this.guild.id).emojis.get();
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const emojis = new Collection();
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for (const emoji of data) emojis.set(emoji.id, this._add(emoji, cache));
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return emojis;
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}
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/**
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* Deletes an emoji.
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* @param {EmojiResolvable} emoji The Emoji resolvable to delete
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* @param {string} [reason] Reason for deleting the emoji
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* @returns {Promise<void>}
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*/
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async delete(emoji, reason) {
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const id = this.resolveId(emoji);
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if (!id) throw new TypeError('INVALID_TYPE', 'emoji', 'EmojiResolvable', true);
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await this.client.api.guilds(this.guild.id).emojis(id).delete({ reason });
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}
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/**
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* Edits an emoji.
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* @param {EmojiResolvable} emoji The Emoji resolvable to edit
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* @param {GuildEmojiEditData} data The new data for the emoji
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* @param {string} [reason] Reason for editing this emoji
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* @returns {Promise<GuildEmoji>}
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*/
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async edit(emoji, data, reason) {
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const id = this.resolveId(emoji);
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if (!id) throw new TypeError('INVALID_TYPE', 'emoji', 'EmojiResolvable', true);
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const roles = data.roles?.map(r => this.guild.roles.resolveId(r));
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const newData = await this.client.api.guilds(this.guild.id).emojis(id).patch({
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body: {
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name: data.name,
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roles,
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},
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reason,
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})
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const existing = this.cache.get(id);
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if (existing) {
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const clone = existing._clone();
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clone._patch(newData);
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return clone;
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}
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return this._add(newData);
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}
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/**
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* Fetches the author for this emoji
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* @param {EmojiResolvable} emoji The emoji to fetch the author of
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* @returns {Promise<User>}
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*/
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async fetchAuthor(emoji) {
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emoji = this.resolve(emoji);
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if (!emoji) throw new TypeError('INVALID_TYPE', 'emoji', 'EmojiResolvable', true);
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if (emoji.managed) {
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throw new Error('EMOJI_MANAGED');
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}
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const { me } = this.guild;
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if (!me) throw new Error('GUILD_UNCACHED_ME');
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if (!me.permissions.has(PermissionFlagsBits.ManageEmojisAndStickers)) {
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throw new Error('MISSING_MANAGE_EMOJIS_AND_STICKERS_PERMISSION', this.guild);
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}
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const data = await this.client.api.guilds(this.guild.id).emojis(emoji.id).get();
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emoji._patch(data);
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return emoji.author;
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}
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}
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module.exports = GuildEmojiManager;
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