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src/managers/ClientUserSettingManager.js
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228
src/managers/ClientUserSettingManager.js
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'use strict';
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const CachedManager = require('./CachedManager');
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const { default: Collection } = require('@discordjs/collection');
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const { Error } = require('../errors/DJSError');
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/**
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* Manages API methods for users and stores their cache.
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* @extends {CachedManager}
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*/
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const localeObject = {
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DANISH: 'da',
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GERMAN: 'de',
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ENGLISH_UK: 'en-GB',
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ENGLISH_US: 'en-US',
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SPANISH: 'es-ES',
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FRENCH: 'fr',
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CROATIAN: 'hr',
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ITALIAN: 'it',
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LITHUANIAN: 'lt',
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HUNGARIAN: 'hu',
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DUTCH: 'nl',
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NORWEGIAN: 'no',
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POLISH: 'pl',
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BRAZILIAN_PORTUGUESE: 'pt-BR',
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ROMANIA_ROMANIAN: 'ro',
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FINNISH: 'fi',
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SWEDISH: 'sv-SE',
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VIETNAMESE: 'vi',
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TURKISH: 'tr',
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CZECH: 'cs',
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GREEK: 'el',
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BULGARIAN: 'bg',
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RUSSIAN: 'ru',
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UKRAINIAN: 'uk',
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HINDI: 'hi',
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THAI: 'th',
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CHINA_CHINESE: 'zh-CN',
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JAPANESE: 'ja',
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TAIWAN_CHINESE: 'zh-TW',
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KOREAN: 'ko',
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};
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class ClientUserSettingManager extends CachedManager {
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constructor(client, iterable) {
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super(client);
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// Raw data
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this.rawSetting = {};
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// Language
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this.locale = null;
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// Setting => ACTIVITY SETTINGS => Activity Status => Display current activity as a status message
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this.showCurrentGame = null;
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// Setting => APP SETTINGS => Accessibility => Automatically play GIFs when Discord is focused.
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this.autoplayGIF = null;
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// Setting => APP SETTINGS => Appearance => Message Display => Compact Mode [OK]
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this.compactMode = null;
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// Setting => APP SETTINGS => Text & Images => Emoji => Convert Emoticons
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this.convertEmoticons = null;
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// Setting => APP SETTINGS => Accessibility => Text-to-speech => Allow playback
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this.allowTTS = null;
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// Setting => APP SETTINGS => Appearance => Theme [OK]
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this.theme = '';
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// Setting => APP SETTINGS => Accessibility => Play Animated Emojis
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this.animatedEmojis = null;
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// Setting => APP SETTINGS => Text & Images => Emoji => Show emoji reactions
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this.showEmojiReactions = null;
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// Custom Stauts [It's not working now]
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this.customStatus = null;
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// Guild folder and position
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this.guildMetadata = new Collection();
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}
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_patch(data) {
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this.rawSetting = data;
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if ('locale' in data) {
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this.locale = data.locale;
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}
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if ('show_current_game' in data) {
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this.showCurrentGame = data.show_current_game;
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}
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if ('gif_auto_play' in data) {
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this.autoplayGIF = data.gif_auto_play;
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}
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if ('message_display_compact' in data) {
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this.compactMode = data.message_display_compact;
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}
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if ('convert_emoticons' in data) {
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this.convertEmoticons = data.convert_emoticons;
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}
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if ('enable_tts_command' in data) {
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this.allowTTS = data.enable_tts_command;
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}
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if ('theme' in data) {
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this.theme = data.theme;
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}
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if ('animate_emoji' in data) {
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this.animatedEmojis = data.animate_emoji;
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}
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if ('render_reactions' in data) {
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this.showEmojiReactions = data.render_reactions;
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}
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if ('custom_status' in data) {
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this.customStatus = data.custom_status;
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this.customStatus.status = data.status;
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}
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if ('guild_folders' in data) {
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const data_ = data.guild_positions.map((guildId, i) => {
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// Find folder
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const folderIndex = data.guild_folders.findIndex((obj) =>
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obj.guild_ids.includes(guildId),
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);
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const metadata = {
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guildId: guildId,
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guildIndex: i,
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folderId: data.guild_folders[folderIndex]?.id,
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folderIndex,
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folderName: data.guild_folders[folderIndex]?.name,
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folderColor: data.guild_folders[folderIndex]?.color,
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folderGuilds: data.guild_folders[folderIndex]?.guild_ids,
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};
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return [guildId, metadata];
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});
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this.guildMetadata = new Collection(data_);
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}
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}
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async fetch() {
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if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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try {
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const data = await this.client.api.users('@me').settings.get();
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this._patch(data);
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return this;
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} catch (e) {
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throw e;
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}
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}
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/**
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* Edit data
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* @param {Object} data Data to edit
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* @private
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*/
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async edit(data) {
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if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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try {
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const res = await this.client.api.users('@me').settings.patch({ data });
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this._patch(res);
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return this;
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} catch (e) {
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throw e;
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}
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}
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/**
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* Set compact mode
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* @param {Boolean | null} value Compact mode enable or disable
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* @returns {Boolean}
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*/
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async setDisplayCompactMode(value) {
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if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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if (!value) value = !this.compactMode;
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if (value !== this.compactMode) {
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await this.edit({ message_display_compact: value });
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}
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return this.compactMode;
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}
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/**
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* Discord Theme
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* @param {null |dark |light} value Theme to set
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* @returns {theme}
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*/
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async setTheme(value) {
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if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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const validValues = ['dark', 'light'];
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if (!validValues.includes(value)) {
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value == validValues[0]
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? (value = validValues[1])
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: (value = validValues[0]);
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}
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if (value !== this.theme) {
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await this.edit({ theme: value });
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}
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return this.theme;
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}
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/**
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* Locale Setting, must be one of:
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* * `DANISH`
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* * `GERMAN`
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* * `ENGLISH_UK`
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* * `ENGLISH_US`
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* * `SPANISH`
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* * `FRENCH`
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* * `CROATIAN`
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* * `ITALIAN`
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* * `LITHUANIAN`
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* * `HUNGARIAN`
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* * `DUTCH`
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* * `NORWEGIAN`
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* * `POLISH`
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* * `BRAZILIAN_PORTUGUESE`
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* * `ROMANIA_ROMANIAN`
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* * `FINNISH`
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* * `SWEDISH`
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* * `VIETNAMESE`
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* * `TURKISH`
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* * `CZECH`
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* * `GREEK`
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* * `BULGARIAN`
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* * `RUSSIAN`
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* * `UKRAINIAN`
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* * `HINDI`
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* * `THAI`
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* * `CHINA_CHINESE`
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* * `JAPANESE`
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* * `TAIWAN_CHINESE`
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* * `KOREAN`
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* @typedef {string} LocaleStrings
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*/
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/**
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*
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* @param {LocaleStrings} value
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* @returns {locale}
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*/
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async setLocale(value) {
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if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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if (!localeObject[value]) throw new Error('INVALID_LOCALE');
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if (localeObject[value] !== this.locale) {
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await this.edit({ locale: localeObject[value] });
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}
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return this.locale;
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}
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}
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module.exports = ClientUserSettingManager;
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