Downgrade to v13

[vi] cảm giác đau khổ
This commit is contained in:
March 7th
2022-03-24 17:55:32 +07:00
parent 9596b1a210
commit 7dfdef46a5
218 changed files with 8584 additions and 9108 deletions

View File

@@ -1,13 +1,10 @@
'use strict';
const EventEmitter = require('node:events');
const { setTimeout, setInterval, clearTimeout, clearInterval } = require('node:timers');
const { GatewayDispatchEvents, GatewayIntentBits, GatewayOpcodes } = require('discord-api-types/v9');
const { setTimeout, setInterval } = require('node:timers');
const WebSocket = require('../../WebSocket');
const Events = require('../../util/Events');
const IntentsBitField = require('../../util/IntentsBitField');
const ShardEvents = require('../../util/ShardEvents');
const Status = require('../../util/Status');
const { Status, Events, ShardEvents, Opcodes, WSEvents } = require('../../util/Constants');
const Intents = require('../../util/Intents');
const STATUS_KEYS = Object.keys(Status);
const CONNECTION_STATE = Object.keys(WebSocket.WebSocket);
@@ -41,7 +38,7 @@ class WebSocketShard extends EventEmitter {
* The current status of the shard
* @type {Status}
*/
this.status = Status.Idle;
this.status = Status.IDLE;
/**
* The current sequence of the shard
@@ -180,17 +177,17 @@ class WebSocketShard extends EventEmitter {
connect() {
const { gateway, client } = this.manager;
if (this.connection?.readyState === WebSocket.OPEN && this.status === Status.Ready) {
if (this.connection?.readyState === WebSocket.OPEN && this.status === Status.READY) {
return Promise.resolve();
}
return new Promise((resolve, reject) => {
const cleanup = () => {
this.removeListener(ShardEvents.Close, onClose);
this.removeListener(ShardEvents.Ready, onReady);
this.removeListener(ShardEvents.Resumed, onResumed);
this.removeListener(ShardEvents.InvalidSession, onInvalidOrDestroyed);
this.removeListener(ShardEvents.Destroyed, onInvalidOrDestroyed);
this.removeListener(ShardEvents.CLOSE, onClose);
this.removeListener(ShardEvents.READY, onReady);
this.removeListener(ShardEvents.RESUMED, onResumed);
this.removeListener(ShardEvents.INVALID_SESSION, onInvalidOrDestroyed);
this.removeListener(ShardEvents.DESTROYED, onInvalidOrDestroyed);
};
const onReady = () => {
@@ -214,11 +211,11 @@ class WebSocketShard extends EventEmitter {
reject();
};
this.once(ShardEvents.Ready, onReady);
this.once(ShardEvents.Resumed, onResumed);
this.once(ShardEvents.Close, onClose);
this.once(ShardEvents.InvalidSession, onInvalidOrDestroyed);
this.once(ShardEvents.Destroyed, onInvalidOrDestroyed);
this.once(ShardEvents.READY, onReady);
this.once(ShardEvents.RESUMED, onResumed);
this.once(ShardEvents.CLOSE, onClose);
this.once(ShardEvents.INVALID_SESSION, onInvalidOrDestroyed);
this.once(ShardEvents.DESTROYED, onInvalidOrDestroyed);
if (this.connection?.readyState === WebSocket.OPEN) {
this.debug('An open connection was found, attempting an immediate identify.');
@@ -251,7 +248,7 @@ class WebSocketShard extends EventEmitter {
Compression: ${zlib ? 'zlib-stream' : 'none'}`,
);
this.status = this.status === Status.Disconnected ? Status.Reconnecting : Status.Connecting;
this.status = this.status === Status.DISCONNECTED ? Status.RECONNECTING : Status.CONNECTING;
this.setHelloTimeout();
this.connectedAt = Date.now();
@@ -270,7 +267,7 @@ class WebSocketShard extends EventEmitter {
*/
onOpen() {
this.debug(`[CONNECTED] Took ${Date.now() - this.connectedAt}ms`);
this.status = Status.Nearly;
this.status = Status.NEARLY;
}
/**
@@ -296,11 +293,11 @@ class WebSocketShard extends EventEmitter {
try {
packet = WebSocket.unpack(raw);
} catch (err) {
this.manager.client.emit(Events.ShardError, err, this.id);
this.manager.client.emit(Events.SHARD_ERROR, err, this.id);
return;
}
this.manager.client.emit(Events.Raw, packet, this.id);
if (packet.op === GatewayOpcodes.Dispatch) this.manager.emit(packet.t, packet.d, this.id);
this.manager.client.emit(Events.RAW, packet, this.id);
if (packet.op === Opcodes.DISPATCH) this.manager.emit(packet.t, packet.d, this.id);
this.onPacket(packet);
}
@@ -319,7 +316,7 @@ class WebSocketShard extends EventEmitter {
* @param {Error} error The encountered error
* @param {number} shardId The shard that encountered this error
*/
this.manager.client.emit(Events.ShardError, error, this.id);
this.manager.client.emit(Events.SHARD_ERROR, error, this.id);
}
/**
@@ -356,7 +353,7 @@ class WebSocketShard extends EventEmitter {
// If we still have a connection object, clean up its listeners
if (this.connection) this._cleanupConnection();
this.status = Status.Disconnected;
this.status = Status.DISCONNECTED;
/**
* Emitted when a shard's WebSocket closes.
@@ -364,7 +361,7 @@ class WebSocketShard extends EventEmitter {
* @event WebSocketShard#close
* @param {CloseEvent} event The received event
*/
this.emit(ShardEvents.Close, event);
this.emit(ShardEvents.CLOSE, event);
}
/**
@@ -379,28 +376,28 @@ class WebSocketShard extends EventEmitter {
}
switch (packet.t) {
case GatewayDispatchEvents.Ready:
case WSEvents.READY:
/**
* Emitted when the shard receives the READY payload and is now waiting for guilds
* @event WebSocketShard#ready
*/
this.emit(ShardEvents.Ready);
this.emit(ShardEvents.READY);
this.sessionId = packet.d.session_id;
this.expectedGuilds = new Set(packet.d.guilds.map(d => d.id));
this.status = Status.WaitingForGuilds;
this.status = Status.WAITING_FOR_GUILDS;
this.debug(`[READY] Session ${this.sessionId}.`);
this.lastHeartbeatAcked = true;
this.sendHeartbeat('ReadyHeartbeat');
break;
case GatewayDispatchEvents.Resumed: {
case WSEvents.RESUMED: {
/**
* Emitted when the shard resumes successfully
* @event WebSocketShard#resumed
*/
this.emit(ShardEvents.Resumed);
this.emit(ShardEvents.RESUMED);
this.status = Status.Ready;
this.status = Status.READY;
const replayed = packet.s - this.closeSequence;
this.debug(`[RESUMED] Session ${this.sessionId} | Replayed ${replayed} events.`);
this.lastHeartbeatAcked = true;
@@ -412,16 +409,16 @@ class WebSocketShard extends EventEmitter {
if (packet.s > this.sequence) this.sequence = packet.s;
switch (packet.op) {
case GatewayOpcodes.Hello:
case Opcodes.HELLO:
this.setHelloTimeout(-1);
this.setHeartbeatTimer(packet.d.heartbeat_interval);
this.identify();
break;
case GatewayOpcodes.Reconnect:
case Opcodes.RECONNECT:
this.debug('[RECONNECT] Discord asked us to reconnect');
this.destroy({ closeCode: 4_000 });
break;
case GatewayOpcodes.InvalidSession:
case Opcodes.INVALID_SESSION:
this.debug(`[INVALID SESSION] Resumable: ${packet.d}.`);
// If we can resume the session, do so immediately
if (packet.d) {
@@ -433,19 +430,19 @@ class WebSocketShard extends EventEmitter {
// Reset the session id as it's invalid
this.sessionId = null;
// Set the status to reconnecting
this.status = Status.Reconnecting;
this.status = Status.RECONNECTING;
// Finally, emit the INVALID_SESSION event
this.emit(ShardEvents.InvalidSession);
this.emit(ShardEvents.INVALID_SESSION);
break;
case GatewayOpcodes.HeartbeatAck:
case Opcodes.HEARTBEAT_ACK:
this.ackHeartbeat();
break;
case GatewayOpcodes.Heartbeat:
case Opcodes.HEARTBEAT:
this.sendHeartbeat('HeartbeatRequest', true);
break;
default:
this.manager.handlePacket(packet, this);
if (this.status === Status.WaitingForGuilds && packet.t === GatewayDispatchEvents.GuildCreate) {
if (this.status === Status.WAITING_FOR_GUILDS && packet.t === WSEvents.GUILD_CREATE) {
this.expectedGuilds.delete(packet.d.id);
this.checkReady();
}
@@ -465,7 +462,7 @@ class WebSocketShard extends EventEmitter {
// Step 1. If we don't have any other guilds pending, we are ready
if (!this.expectedGuilds.size) {
this.debug('Shard received all its guilds. Marking as fully ready.');
this.status = Status.Ready;
this.status = Status.READY;
/**
* Emitted when the shard is fully ready.
@@ -475,10 +472,10 @@ class WebSocketShard extends EventEmitter {
* @event WebSocketShard#allReady
* @param {?Set<string>} unavailableGuilds Set of unavailable guilds, if any
*/
this.emit(ShardEvents.AllReady);
this.emit(ShardEvents.ALL_READY);
return;
}
const hasGuildsIntent = new IntentsBitField(this.manager.client.options.intents).has(GatewayIntentBits.Guilds);
const hasGuildsIntent = new Intents(this.manager.client.options.intents).has(Intents.FLAGS.GUILDS);
// Step 2. Create a timeout that will mark the shard as ready if there are still unavailable guilds
// * The timeout is 15 seconds by default
// * This can be optionally changed in the client options via the `waitGuildTimeout` option
@@ -497,11 +494,11 @@ class WebSocketShard extends EventEmitter {
this.readyTimeout = null;
this.status = Status.Ready;
this.status = Status.READY;
this.emit(ShardEvents.AllReady, this.expectedGuilds);
this.emit(ShardEvents.ALL_READY, this.expectedGuilds);
},
0,
hasGuildsIntent ? waitGuildTimeout : 0,
).unref();
}
@@ -555,7 +552,7 @@ class WebSocketShard extends EventEmitter {
*/
sendHeartbeat(
tag = 'HeartbeatTimer',
ignoreHeartbeatAck = [Status.WaitingForGuilds, Status.Identifying, Status.Resuming].includes(this.status),
ignoreHeartbeatAck = [Status.WAITING_FOR_GUILDS, Status.IDENTIFYING, Status.RESUMING].includes(this.status),
) {
if (ignoreHeartbeatAck && !this.lastHeartbeatAcked) {
this.debug(`[${tag}] Didn't process heartbeat ack yet but we are still connected. Sending one now.`);
@@ -574,7 +571,7 @@ class WebSocketShard extends EventEmitter {
this.debug(`[${tag}] Sending a heartbeat.`);
this.lastHeartbeatAcked = false;
this.lastPingTimestamp = Date.now();
this.send({ op: GatewayOpcodes.Heartbeat, d: this.sequence }, true);
this.send({ op: Opcodes.HEARTBEAT, d: this.sequence }, true);
}
/**
@@ -608,16 +605,18 @@ class WebSocketShard extends EventEmitter {
return;
}
this.status = Status.Identifying;
this.status = Status.IDENTIFYING;
// Clone the identify payload and assign the token and shard info
const d = {
...client.options.ws,
intents: Intents.resolve(client.options.intents),
token: client.token,
shard: [this.id, Number(client.options.shardCount)],
};
this.debug(`[IDENTIFY] Shard ${this.id}/${client.options.shardCount} with intents: 32767`);
this.send({ op: GatewayOpcodes.Identify, d }, true);
this.debug(`[IDENTIFY] Shard ${this.id}/${client.options.shardCount} with intents: ${d.intents}`);
this.send({ op: Opcodes.IDENTIFY, d }, true);
}
/**
@@ -631,7 +630,7 @@ class WebSocketShard extends EventEmitter {
return;
}
this.status = Status.Resuming;
this.status = Status.RESUMING;
this.debug(`[RESUME] Session ${this.sessionId}, sequence ${this.closeSequence}`);
@@ -641,7 +640,7 @@ class WebSocketShard extends EventEmitter {
seq: this.closeSequence,
};
this.send({ op: GatewayOpcodes.Resume, d }, true);
this.send({ op: Opcodes.RESUME, d }, true);
}
/**
@@ -671,7 +670,7 @@ class WebSocketShard extends EventEmitter {
}
this.connection.send(WebSocket.pack(data), err => {
if (err) this.manager.client.emit(Events.ShardError, err, this.id);
if (err) this.manager.client.emit(Events.SHARD_ERROR, err, this.id);
});
}
@@ -741,8 +740,8 @@ class WebSocketShard extends EventEmitter {
// Step 2: Null the connection object
this.connection = null;
// Step 3: Set the shard status to Disconnected
this.status = Status.Disconnected;
// Step 3: Set the shard status to DISCONNECTED
this.status = Status.DISCONNECTED;
// Step 4: Cache the old sequence (use to attempt a resume)
if (this.sequence !== -1) this.closeSequence = this.sequence;
@@ -780,7 +779,7 @@ class WebSocketShard extends EventEmitter {
* @private
* @event WebSocketShard#destroyed
*/
this.emit(ShardEvents.Destroyed);
this.emit(ShardEvents.DESTROYED);
}
}