feat: GuildSettingManager

Co-Authored-By: Yellowy <64450187+TheDevYellowy@users.noreply.github.com>
This commit is contained in:
March 7th
2023-01-08 14:06:42 +07:00
parent e88521fb1f
commit 6dcef09024
9 changed files with 247 additions and 25 deletions

View File

@@ -15,7 +15,7 @@ const Discord = require('../index');
const BaseGuildEmojiManager = require('../managers/BaseGuildEmojiManager');
const BillingManager = require('../managers/BillingManager');
const ChannelManager = require('../managers/ChannelManager');
const ClientSettingManager = require('../managers/ClientSettingManager');
const ClientUserSettingManager = require('../managers/ClientUserSettingManager');
const DeveloperPortalManager = require('../managers/DeveloperPortalManager');
const GuildManager = require('../managers/GuildManager');
const RelationshipManager = require('../managers/RelationshipManager');
@@ -151,9 +151,9 @@ class Client extends BaseClient {
this.relationships = new RelationshipManager(this);
/**
* All of the settings {@link Object}
* @type {ClientSettingManager}
* @type {ClientUserSettingManager}
*/
this.settings = new ClientSettingManager(this);
this.settings = new ClientUserSettingManager(this);
/**
* All of the guilds the client is currently handling, mapped by their ids -
* as long as sharding isn't being used, this will be *every* guild the bot is a member of