Files
PluralKit/PluralKit.Bot/Proxy/ProxyService.cs
Ske ba441a15cc Too many refactors in one:
- Allowed adding ephemeral(ish) views and functions
- Moved message_count to a concrete database field
- Moved most proxy logic to a stored procedure
- Moved database files around and refactored schema manager
2020-06-12 20:29:50 +02:00

156 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using DSharpPlus;
using DSharpPlus.Entities;
using DSharpPlus.Exceptions;
using PluralKit.Core;
using Serilog;
namespace PluralKit.Bot
{
public class ProxyService
{
public static readonly TimeSpan MessageDeletionDelay = TimeSpan.FromMilliseconds(1000);
private LogChannelService _logChannel;
private DbConnectionFactory _db;
private IDataStore _data;
private ILogger _logger;
private WebhookExecutorService _webhookExecutor;
private readonly ProxyMatcher _matcher;
public ProxyService(LogChannelService logChannel, IDataStore data, ILogger logger,
WebhookExecutorService webhookExecutor, DbConnectionFactory db, ProxyMatcher matcher)
{
_logChannel = logChannel;
_data = data;
_webhookExecutor = webhookExecutor;
_db = db;
_matcher = matcher;
_logger = logger.ForContext<ProxyService>();
}
public async Task HandleIncomingMessage(DiscordMessage message, bool allowAutoproxy)
{
// Quick context checks to quit early
if (!IsMessageValid(message)) return;
// Fetch members and try to match to a specific member
var members = await FetchProxyMembers(message.Author.Id, message.Channel.GuildId);
if (!_matcher.TryMatch(members, out var match, message.Content, message.Attachments.Count > 0,
allowAutoproxy)) return;
// Do some quick permission checks before going through with the proxy
// (do channel checks *after* checking other perms to make sure we don't spam errors when eg. channel is blacklisted)
if (!IsProxyValid(message, match)) return;
if (!await CheckBotPermissionsOrError(message.Channel)) return;
if (!CheckProxyNameBoundsOrError(match)) return;
// Everything's in order, we can execute the proxy!
await ExecuteProxy(message, match);
}
private async Task ExecuteProxy(DiscordMessage trigger, ProxyMatch match)
{
// Send the webhook
var id = await _webhookExecutor.ExecuteWebhook(trigger.Channel, match.Member.ProxyName, match.Member.ProxyAvatar,
match.Content, trigger.Attachments);
// Handle post-proxy actions
await _data.AddMessage(trigger.Author.Id, trigger.Channel.GuildId, trigger.Channel.Id, id, trigger.Id, match.Member.MemberId);
await _logChannel.LogMessage(match, trigger, id);
// Wait a second or so before deleting the original message
await Task.Delay(MessageDeletionDelay);
try
{
await trigger.DeleteAsync();
}
catch (NotFoundException)
{
// If it's already deleted, we just log and swallow the exception
_logger.Warning("Attempted to delete already deleted proxy trigger message {Message}", trigger.Id);
}
}
private async Task<IReadOnlyCollection<ProxyMember>> FetchProxyMembers(ulong account, ulong guild)
{
await using var conn = await _db.Obtain();
var members = await conn.QueryAsync<ProxyMember>("proxy_info",
new {account_id = account, guild_id = guild}, commandType: CommandType.StoredProcedure);
return members.ToList();
}
private async Task<bool> CheckBotPermissionsOrError(DiscordChannel channel)
{
var permissions = channel.BotPermissions();
// If we can't send messages at all, just bail immediately.
// 2020-04-22: Manage Messages does *not* override a lack of Send Messages.
if ((permissions & Permissions.SendMessages) == 0) return false;
if ((permissions & Permissions.ManageWebhooks) == 0)
{
// todo: PKError-ify these
await channel.SendMessageAsync(
$"{Emojis.Error} PluralKit does not have the *Manage Webhooks* permission in this channel, and thus cannot proxy messages. Please contact a server administrator to remedy this.");
return false;
}
if ((permissions & Permissions.ManageMessages) == 0)
{
await channel.SendMessageAsync(
$"{Emojis.Error} PluralKit does not have the *Manage Messages* permission in this channel, and thus cannot delete the original trigger message. Please contact a server administrator to remedy this.");
return false;
}
return true;
}
private bool CheckProxyNameBoundsOrError(ProxyMatch match)
{
var proxyName = match.Member.ProxyName;
if (proxyName.Length < 2) throw Errors.ProxyNameTooShort(proxyName);
if (proxyName.Length > Limits.MaxProxyNameLength) throw Errors.ProxyNameTooLong(proxyName);
// TODO: this never returns false as it throws instead, should this happen?
return true;
}
private bool IsMessageValid(DiscordMessage message)
{
return
// Must be a guild text channel
message.Channel.Type == ChannelType.Text &&
// Must not be a system message
message.MessageType == MessageType.Default &&
!(message.Author.IsSystem ?? false) &&
// Must not be a bot or webhook message
!message.WebhookMessage &&
!message.Author.IsBot &&
// Must have either an attachment or content (or both, but not neither)
(message.Attachments.Count > 0 || (message.Content != null && message.Content.Trim().Length > 0));
}
private bool IsProxyValid(DiscordMessage message, ProxyMatch match)
{
return
// System and member must have proxying enabled in this guild
match.Member.ProxyEnabled &&
// Channel must not be blacklisted here
!match.Member.ChannelBlacklist.Contains(message.ChannelId);
}
}
}