- Allowed adding ephemeral(ish) views and functions - Moved message_count to a concrete database field - Moved most proxy logic to a stored procedure - Moved database files around and refactored schema manager
156 lines
6.3 KiB
C#
156 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Threading.Tasks;
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using Dapper;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.Exceptions;
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using PluralKit.Core;
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using Serilog;
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namespace PluralKit.Bot
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{
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public class ProxyService
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{
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public static readonly TimeSpan MessageDeletionDelay = TimeSpan.FromMilliseconds(1000);
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private LogChannelService _logChannel;
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private DbConnectionFactory _db;
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private IDataStore _data;
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private ILogger _logger;
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private WebhookExecutorService _webhookExecutor;
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private readonly ProxyMatcher _matcher;
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public ProxyService(LogChannelService logChannel, IDataStore data, ILogger logger,
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WebhookExecutorService webhookExecutor, DbConnectionFactory db, ProxyMatcher matcher)
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{
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_logChannel = logChannel;
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_data = data;
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_webhookExecutor = webhookExecutor;
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_db = db;
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_matcher = matcher;
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_logger = logger.ForContext<ProxyService>();
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}
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public async Task HandleIncomingMessage(DiscordMessage message, bool allowAutoproxy)
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{
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// Quick context checks to quit early
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if (!IsMessageValid(message)) return;
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// Fetch members and try to match to a specific member
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var members = await FetchProxyMembers(message.Author.Id, message.Channel.GuildId);
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if (!_matcher.TryMatch(members, out var match, message.Content, message.Attachments.Count > 0,
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allowAutoproxy)) return;
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// Do some quick permission checks before going through with the proxy
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// (do channel checks *after* checking other perms to make sure we don't spam errors when eg. channel is blacklisted)
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if (!IsProxyValid(message, match)) return;
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if (!await CheckBotPermissionsOrError(message.Channel)) return;
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if (!CheckProxyNameBoundsOrError(match)) return;
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// Everything's in order, we can execute the proxy!
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await ExecuteProxy(message, match);
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}
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private async Task ExecuteProxy(DiscordMessage trigger, ProxyMatch match)
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{
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// Send the webhook
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var id = await _webhookExecutor.ExecuteWebhook(trigger.Channel, match.Member.ProxyName, match.Member.ProxyAvatar,
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match.Content, trigger.Attachments);
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// Handle post-proxy actions
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await _data.AddMessage(trigger.Author.Id, trigger.Channel.GuildId, trigger.Channel.Id, id, trigger.Id, match.Member.MemberId);
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await _logChannel.LogMessage(match, trigger, id);
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// Wait a second or so before deleting the original message
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await Task.Delay(MessageDeletionDelay);
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try
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{
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await trigger.DeleteAsync();
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}
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catch (NotFoundException)
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{
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// If it's already deleted, we just log and swallow the exception
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_logger.Warning("Attempted to delete already deleted proxy trigger message {Message}", trigger.Id);
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}
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}
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private async Task<IReadOnlyCollection<ProxyMember>> FetchProxyMembers(ulong account, ulong guild)
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{
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await using var conn = await _db.Obtain();
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var members = await conn.QueryAsync<ProxyMember>("proxy_info",
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new {account_id = account, guild_id = guild}, commandType: CommandType.StoredProcedure);
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return members.ToList();
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}
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private async Task<bool> CheckBotPermissionsOrError(DiscordChannel channel)
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{
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var permissions = channel.BotPermissions();
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// If we can't send messages at all, just bail immediately.
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// 2020-04-22: Manage Messages does *not* override a lack of Send Messages.
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if ((permissions & Permissions.SendMessages) == 0) return false;
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if ((permissions & Permissions.ManageWebhooks) == 0)
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{
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// todo: PKError-ify these
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await channel.SendMessageAsync(
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$"{Emojis.Error} PluralKit does not have the *Manage Webhooks* permission in this channel, and thus cannot proxy messages. Please contact a server administrator to remedy this.");
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return false;
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}
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if ((permissions & Permissions.ManageMessages) == 0)
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{
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await channel.SendMessageAsync(
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$"{Emojis.Error} PluralKit does not have the *Manage Messages* permission in this channel, and thus cannot delete the original trigger message. Please contact a server administrator to remedy this.");
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return false;
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}
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return true;
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}
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private bool CheckProxyNameBoundsOrError(ProxyMatch match)
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{
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var proxyName = match.Member.ProxyName;
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if (proxyName.Length < 2) throw Errors.ProxyNameTooShort(proxyName);
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if (proxyName.Length > Limits.MaxProxyNameLength) throw Errors.ProxyNameTooLong(proxyName);
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// TODO: this never returns false as it throws instead, should this happen?
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return true;
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}
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private bool IsMessageValid(DiscordMessage message)
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{
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return
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// Must be a guild text channel
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message.Channel.Type == ChannelType.Text &&
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// Must not be a system message
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message.MessageType == MessageType.Default &&
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!(message.Author.IsSystem ?? false) &&
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// Must not be a bot or webhook message
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!message.WebhookMessage &&
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!message.Author.IsBot &&
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// Must have either an attachment or content (or both, but not neither)
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(message.Attachments.Count > 0 || (message.Content != null && message.Content.Trim().Length > 0));
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}
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private bool IsProxyValid(DiscordMessage message, ProxyMatch match)
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{
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return
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// System and member must have proxying enabled in this guild
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match.Member.ProxyEnabled &&
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// Channel must not be blacklisted here
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!match.Member.ChannelBlacklist.Contains(message.ChannelId);
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}
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}
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} |