using DSharpPlus; using System.Net.WebSockets; namespace PluralKit.Bot { static class Extensions { //Unfortunately D#+ doesn't expose the connection state of the client, so we have to test for it instead public static bool IsConnected(this DiscordClient client) { try { client.GetConnectionsAsync().GetAwaiter().GetResult(); } catch(WebSocketException) { return false; } return true; } } }