Add proper webhook rate limit support
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104
PluralKit.Bot/Services/WebhookRateLimitService.cs
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104
PluralKit.Bot/Services/WebhookRateLimitService.cs
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using System;
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using System.Collections.Concurrent;
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using System.Globalization;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using Discord;
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using NodaTime;
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using Serilog;
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namespace PluralKit.Bot
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{
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// Simplified rate limit handler for webhooks only, disregards most bucket functionality since scope is limited and just denies requests if too fast.
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public class WebhookRateLimitService
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{
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private ILogger _logger;
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private ConcurrentDictionary<ulong, WebhookRateLimitInfo> _info = new ConcurrentDictionary<ulong, WebhookRateLimitInfo>();
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public WebhookRateLimitService(ILogger logger)
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{
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_logger = logger.ForContext<WebhookRateLimitService>();
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}
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public bool TryExecuteWebhook(IWebhook webhook)
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{
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// If we have nothing saved, just allow it (we'll save something once the response returns)
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if (!_info.TryGetValue(webhook.Id, out var info)) return true;
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// If we're past the reset time, allow the request and update the bucket limit
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if (SystemClock.Instance.GetCurrentInstant() > info.resetTime)
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{
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if (!info.hasResetTimeExpired)
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info.remaining = info.maxLimit;
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info.hasResetTimeExpired = true;
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return true;
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}
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// If we don't have any more requests left, deny the request
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if (info.remaining == 0)
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{
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_logger.Debug("Rate limit bucket for {Webhook} out of requests, denying request", webhook.Id);
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return false;
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}
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// Otherwise, decrement the request count and allow the request
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info.remaining--;
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return true;
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}
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public void UpdateRateLimitInfo(IWebhook webhook, HttpResponseMessage response)
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{
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var info = _info.GetOrAdd(webhook.Id, _ => new WebhookRateLimitInfo());
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if (int.TryParse(GetHeader(response, "X-RateLimit-Limit"), out var limit))
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info.maxLimit = limit;
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// Max "safe" is way above UNIX timestamp values, and we get fractional seconds, hence the double
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// but need culture/format specifiers to get around Some Locales (cough, my local PC) having different settings for decimal point...
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// We also use Reset-After to avoid issues with clock desync between us and Discord's server, this way it's all relative (plus latency errors work in our favor)
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if (double.TryParse(GetHeader(response, "X-RateLimit-Reset-After"), NumberStyles.Float, CultureInfo.InvariantCulture, out var resetTimestampDelta))
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{
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var resetTime = SystemClock.Instance.GetCurrentInstant() + Duration.FromSeconds(resetTimestampDelta);
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if (resetTime > info.resetTime)
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{
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// Set to the *latest* reset value we have (for safety), since we rely on relative times this can jitter a bit
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info.resetTime = resetTime;
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info.hasResetTimeExpired = false;
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}
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}
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if (int.TryParse(GetHeader(response, "X-RateLimit-Remaining"), out var remainingRequests))
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// Overwrite a negative "we don't know" value with whatever we just got
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// Otherwise, *lower* remaining requests takes precedence
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if (info.remaining < 0 || remainingRequests < info.remaining)
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info.remaining = remainingRequests;
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_logger.Debug("Updated rate limit information for {Webhook}, bucket has {RequestsRemaining} requests remaining, reset in {ResetTime}", webhook.Id, info.remaining, info.resetTime - SystemClock.Instance.GetCurrentInstant());
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if (response.StatusCode == HttpStatusCode.TooManyRequests)
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{
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// 429, we're *definitely* out of requests
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info.remaining = 0;
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_logger.Warning("Got 429 Too Many Requests when invoking webhook {Webhook}, next bucket reset in {ResetTime}", webhook.Id, info.resetTime - SystemClock.Instance.GetCurrentInstant());
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}
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}
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private string GetHeader(HttpResponseMessage response, string key)
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{
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var firstPair = response.Headers.FirstOrDefault(pair => pair.Key.Equals(key, StringComparison.InvariantCultureIgnoreCase));
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return firstPair.Value?.FirstOrDefault(); // If key is missing, default value is null
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}
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private class WebhookRateLimitInfo
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{
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public Instant resetTime;
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public bool hasResetTimeExpired;
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public int remaining = -1;
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public int maxLimit = 0;
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}
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}
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}
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