Large refactor and project restructuring
This commit is contained in:
700
PluralKit.Core/Services/PostgresDataStore.cs
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700
PluralKit.Core/Services/PostgresDataStore.cs
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@@ -0,0 +1,700 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dapper;
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using NodaTime;
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using Serilog;
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namespace PluralKit.Core {
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public class PostgresDataStore: IDataStore {
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private DbConnectionFactory _conn;
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private ILogger _logger;
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private ProxyCache _cache;
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public PostgresDataStore(DbConnectionFactory conn, ILogger logger, ProxyCache cache)
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{
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_conn = conn;
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_logger = logger;
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_cache = cache;
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}
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public async Task<IEnumerable<PKMember>> GetConflictingProxies(PKSystem system, ProxyTag tag)
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{
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using (var conn = await _conn.Obtain())
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// return await conn.QueryAsync<PKMember>("select * from (select *, (unnest(proxy_tags)).prefix as prefix, (unnest(proxy_tags)).suffix as suffix from members where system = @System) as _ where prefix ilike @Prefix and suffix ilike @Suffix", new
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// {
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// System = system.Id,
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// Prefix = tag.Prefix.Replace("%", "\\%") + "%",
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// Suffix = "%" + tag.Suffix.Replace("%", "\\%")
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// });
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return await conn.QueryAsync<PKMember>("select * from (select *, (unnest(proxy_tags)).prefix as prefix, (unnest(proxy_tags)).suffix as suffix from members where system = @System) as _ where prefix = @Prefix and suffix = @Suffix", new
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{
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System = system.Id,
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Prefix = tag.Prefix,
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Suffix = tag.Suffix
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});
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}
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public async Task<SystemGuildSettings> GetSystemGuildSettings(PKSystem system, ulong guild)
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{
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleOrDefaultAsync<SystemGuildSettings>(
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"select * from system_guild where system = @System and guild = @Guild",
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new {System = system.Id, Guild = guild}) ?? new SystemGuildSettings();
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}
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public async Task SetSystemGuildSettings(PKSystem system, ulong guild, SystemGuildSettings settings)
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{
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("insert into system_guild (system, guild, proxy_enabled, autoproxy_mode, autoproxy_member) values (@System, @Guild, @ProxyEnabled, @AutoproxyMode, @AutoproxyMember) on conflict (system, guild) do update set proxy_enabled = @ProxyEnabled, autoproxy_mode = @AutoproxyMode, autoproxy_member = @AutoproxyMember", new
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{
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System = system.Id,
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Guild = guild,
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settings.ProxyEnabled,
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settings.AutoproxyMode,
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settings.AutoproxyMember
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});
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await _cache.InvalidateSystem(system);
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}
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public async Task<PKSystem> CreateSystem(string systemName = null) {
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string hid;
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do
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{
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hid = StringUtils.GenerateHid();
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} while (await GetSystemByHid(hid) != null);
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PKSystem system;
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using (var conn = await _conn.Obtain())
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system = await conn.QuerySingleAsync<PKSystem>("insert into systems (hid, name) values (@Hid, @Name) returning *", new { Hid = hid, Name = systemName });
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_logger.Information("Created system {System}", system.Id);
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// New system has no accounts, therefore nothing gets cached, therefore no need to invalidate caches right here
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return system;
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}
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public async Task AddAccount(PKSystem system, ulong accountId) {
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// We have "on conflict do nothing" since linking an account when it's already linked to the same system is idempotent
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// This is used in import/export, although the pk;link command checks for this case beforehand
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("insert into accounts (uid, system) values (@Id, @SystemId) on conflict do nothing", new { Id = accountId, SystemId = system.Id });
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_logger.Information("Linked system {System} to account {Account}", system.Id, accountId);
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await _cache.InvalidateSystem(system);
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}
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public async Task RemoveAccount(PKSystem system, ulong accountId) {
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("delete from accounts where uid = @Id and system = @SystemId", new { Id = accountId, SystemId = system.Id });
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_logger.Information("Unlinked system {System} from account {Account}", system.Id, accountId);
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await _cache.InvalidateSystem(system);
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_cache.InvalidateAccounts(new [] { accountId });
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}
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public async Task<PKSystem> GetSystemByAccount(ulong accountId) {
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleOrDefaultAsync<PKSystem>("select systems.* from systems, accounts where accounts.system = systems.id and accounts.uid = @Id", new { Id = accountId });
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}
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public async Task<PKSystem> GetSystemByHid(string hid) {
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where systems.hid = @Hid", new { Hid = hid.ToLower() });
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}
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public async Task<PKSystem> GetSystemByToken(string token) {
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where token = @Token", new { Token = token });
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}
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public async Task<PKSystem> GetSystemById(int id)
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{
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleOrDefaultAsync<PKSystem>("select * from systems where id = @Id", new { Id = id });
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}
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public async Task SaveSystem(PKSystem system) {
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("update systems set name = @Name, description = @Description, tag = @Tag, avatar_url = @AvatarUrl, token = @Token, ui_tz = @UiTz, description_privacy = @DescriptionPrivacy, member_list_privacy = @MemberListPrivacy, front_privacy = @FrontPrivacy, front_history_privacy = @FrontHistoryPrivacy where id = @Id", system);
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_logger.Information("Updated system {@System}", system);
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await _cache.InvalidateSystem(system);
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}
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public async Task DeleteSystem(PKSystem system)
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{
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using var conn = await _conn.Obtain();
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// Fetch the list of accounts *before* deletion so we can cache-bust all of those
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var accounts = (await conn.QueryAsync<ulong>("select uid from accounts where system = @Id", system)).ToArray();
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await conn.ExecuteAsync("delete from systems where id = @Id", system);
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_logger.Information("Deleted system {System}", system.Id);
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_cache.InvalidateDeletedSystem(system.Id, accounts);
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}
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public async Task<IEnumerable<ulong>> GetSystemAccounts(PKSystem system)
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{
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using (var conn = await _conn.Obtain())
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return await conn.QueryAsync<ulong>("select uid from accounts where system = @Id", new { Id = system.Id });
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}
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public async Task DeleteAllSwitches(PKSystem system)
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{
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("delete from switches where system = @Id", system);
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}
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public async Task<ulong> GetTotalSystems()
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{
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using (var conn = await _conn.Obtain())
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return await conn.ExecuteScalarAsync<ulong>("select count(id) from systems");
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}
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public async Task<PKMember> CreateMember(PKSystem system, string name) {
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string hid;
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do
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{
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hid = StringUtils.GenerateHid();
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} while (await GetMemberByHid(hid) != null);
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PKMember member;
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using (var conn = await _conn.Obtain())
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member = await conn.QuerySingleAsync<PKMember>("insert into members (hid, system, name) values (@Hid, @SystemId, @Name) returning *", new {
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Hid = hid,
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SystemID = system.Id,
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Name = name
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});
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_logger.Information("Created member {Member}", member.Id);
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await _cache.InvalidateSystem(system);
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return member;
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}
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public async Task<Dictionary<string,PKMember>> CreateMembersBulk(PKSystem system, Dictionary<string,string> names)
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{
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using (var conn = await _conn.Obtain())
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using (var tx = conn.BeginTransaction())
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{
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var results = new Dictionary<string, PKMember>();
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foreach (var name in names)
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{
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string hid;
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do
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{
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hid = await conn.QuerySingleOrDefaultAsync<string>("SELECT @Hid WHERE NOT EXISTS (SELECT id FROM members WHERE hid = @Hid LIMIT 1)", new
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{
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Hid = StringUtils.GenerateHid()
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});
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} while (hid == null);
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var member = await conn.QuerySingleAsync<PKMember>("INSERT INTO members (hid, system, name) VALUES (@Hid, @SystemId, @Name) RETURNING *", new
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{
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Hid = hid,
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SystemID = system.Id,
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Name = name.Value
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});
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results.Add(name.Key, member);
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}
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tx.Commit();
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_logger.Information("Created {MemberCount} members for system {SystemID}", names.Count(), system.Hid);
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await _cache.InvalidateSystem(system);
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return results;
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}
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}
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public async Task<PKMember> GetMemberById(int id) {
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleOrDefaultAsync<PKMember>("select * from members where id = @Id", new { Id = id });
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}
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public async Task<PKMember> GetMemberByHid(string hid) {
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleOrDefaultAsync<PKMember>("select * from members where hid = @Hid", new { Hid = hid.ToLower() });
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}
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public async Task<PKMember> GetMemberByName(PKSystem system, string name) {
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// QueryFirst, since members can (in rare cases) share names
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using (var conn = await _conn.Obtain())
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return await conn.QueryFirstOrDefaultAsync<PKMember>("select * from members where lower(name) = lower(@Name) and system = @SystemID", new { Name = name, SystemID = system.Id });
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}
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public IAsyncEnumerable<PKMember> GetSystemMembers(PKSystem system, bool orderByName)
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{
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var sql = "select * from members where system = @SystemID";
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if (orderByName) sql += " order by lower(name) asc";
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return _conn.QueryStreamAsync<PKMember>(sql, new { SystemID = system.Id });
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}
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public async Task SaveMember(PKMember member) {
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("update members set name = @Name, display_name = @DisplayName, description = @Description, color = @Color, avatar_url = @AvatarUrl, birthday = @Birthday, pronouns = @Pronouns, proxy_tags = @ProxyTags, keep_proxy = @KeepProxy, member_privacy = @MemberPrivacy where id = @Id", member);
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_logger.Information("Updated member {@Member}", member);
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await _cache.InvalidateSystem(member.System);
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}
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public async Task DeleteMember(PKMember member) {
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("delete from members where id = @Id", member);
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_logger.Information("Deleted member {@Member}", member);
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await _cache.InvalidateSystem(member.System);
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}
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public async Task<MemberGuildSettings> GetMemberGuildSettings(PKMember member, ulong guild)
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{
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using var conn = await _conn.Obtain();
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return await conn.QuerySingleOrDefaultAsync<MemberGuildSettings>(
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"select * from member_guild where member = @Member and guild = @Guild", new { Member = member.Id, Guild = guild})
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?? new MemberGuildSettings();
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}
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public async Task SetMemberGuildSettings(PKMember member, ulong guild, MemberGuildSettings settings)
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{
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using var conn = await _conn.Obtain();
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await conn.ExecuteAsync(
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"insert into member_guild (member, guild, display_name) values (@Member, @Guild, @DisplayName) on conflict (member, guild) do update set display_name = @Displayname",
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new {Member = member.Id, Guild = guild, DisplayName = settings.DisplayName});
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await _cache.InvalidateSystem(member.System);
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}
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public async Task<ulong> GetMemberMessageCount(PKMember member)
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{
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using (var conn = await _conn.Obtain())
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return await conn.QuerySingleAsync<ulong>("select count(*) from messages where member = @Id", member);
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}
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public async Task<IEnumerable<MemberMessageCount>> GetMemberMessageCountBulk(PKSystem system)
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{
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using (var conn = await _conn.Obtain())
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return await conn.QueryAsync<MemberMessageCount>(
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@"SELECT messages.member, COUNT(messages.member) messagecount
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FROM members
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JOIN messages
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ON members.id = messages.member
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WHERE members.system = @System
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GROUP BY messages.member",
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new { System = system.Id });
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}
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public async Task<int> GetSystemMemberCount(PKSystem system, bool includePrivate)
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{
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var query = "select count(*) from members where system = @Id";
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if (!includePrivate) query += " and member_privacy = 1"; // 1 = public
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using (var conn = await _conn.Obtain())
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return await conn.ExecuteScalarAsync<int>(query, system);
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}
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public async Task<ulong> GetTotalMembers()
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{
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using (var conn = await _conn.Obtain())
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return await conn.ExecuteScalarAsync<ulong>("select count(id) from members");
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}
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public async Task AddMessage(ulong senderId, ulong messageId, ulong guildId, ulong channelId, ulong originalMessage, PKMember member) {
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using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("insert into messages(mid, guild, channel, member, sender, original_mid) values(@MessageId, @GuildId, @ChannelId, @MemberId, @SenderId, @OriginalMid)", new {
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MessageId = messageId,
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GuildId = guildId,
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ChannelId = channelId,
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MemberId = member.Id,
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SenderId = senderId,
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OriginalMid = originalMessage
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});
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_logger.Information("Stored message {Message} in channel {Channel}", messageId, channelId);
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}
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public async Task<FullMessage> GetMessage(ulong id)
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{
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using (var conn = await _conn.Obtain())
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return (await conn.QueryAsync<PKMessage, PKMember, PKSystem, FullMessage>("select messages.*, members.*, systems.* from messages, members, systems where (mid = @Id or original_mid = @Id) and messages.member = members.id and systems.id = members.system", (msg, member, system) => new FullMessage
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{
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Message = msg,
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System = system,
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Member = member
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}, new { Id = id })).FirstOrDefault();
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}
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public async Task DeleteMessage(ulong id) {
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using (var conn = await _conn.Obtain())
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if (await conn.ExecuteAsync("delete from messages where mid = @Id", new { Id = id }) > 0)
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_logger.Information("Deleted message {Message}", id);
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}
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public async Task DeleteMessagesBulk(IEnumerable<ulong> ids)
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{
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using (var conn = await _conn.Obtain())
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{
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// Npgsql doesn't support ulongs in general - we hacked around it for plain ulongs but tbh not worth it for collections of ulong
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// Hence we map them to single longs, which *are* supported (this is ok since they're Technically (tm) stored as signed longs in the db anyway)
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var foundCount = await conn.ExecuteAsync("delete from messages where mid = any(@Ids)", new {Ids = ids.Select(id => (long) id).ToArray()});
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if (foundCount > 0)
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_logger.Information("Bulk deleted messages {Messages}, {FoundCount} found", ids, foundCount);
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}
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}
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public async Task<FullMessage> GetLastMessageInGuild(ulong account, ulong guild)
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{
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using var conn = await _conn.Obtain();
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return (await conn.QueryAsync<PKMessage, PKMember, PKSystem, FullMessage>("select messages.*, members.*, systems.* from messages, members, systems where messages.guild = @Guild and messages.sender = @Uid and messages.member = members.id and systems.id = members.system order by mid desc limit 1", (msg, member, system) => new FullMessage
|
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{
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Message = msg,
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System = system,
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Member = member
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}, new { Uid = account, Guild = guild })).FirstOrDefault();
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}
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public async Task<ulong> GetTotalMessages()
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{
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using (var conn = await _conn.Obtain())
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return await conn.ExecuteScalarAsync<ulong>("select count(mid) from messages");
|
||||
}
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// Same as GuildConfig, but with ISet<ulong> as long[] instead.
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public struct DatabaseCompatibleGuildConfig
|
||||
{
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||||
public ulong Id { get; set; }
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public ulong? LogChannel { get; set; }
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public long[] LogBlacklist { get; set; }
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||||
public long[] Blacklist { get; set; }
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public GuildConfig Into() =>
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new GuildConfig
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{
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Id = Id,
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LogChannel = LogChannel,
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LogBlacklist = new HashSet<ulong>(LogBlacklist?.Select(c => (ulong) c) ?? new ulong[] {}),
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Blacklist = new HashSet<ulong>(Blacklist?.Select(c => (ulong) c) ?? new ulong[]{})
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||||
};
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}
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public async Task<GuildConfig> GetOrCreateGuildConfig(ulong guild)
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{
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// When changing this, also see ProxyCache::GetGuildDataCached
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using (var conn = await _conn.Obtain())
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{
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return (await conn.QuerySingleOrDefaultAsync<DatabaseCompatibleGuildConfig>(
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"insert into servers (id) values (@Id) on conflict do nothing; select * from servers where id = @Id",
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new {Id = guild})).Into();
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||||
}
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||||
}
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||||
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||||
public async Task SaveGuildConfig(GuildConfig cfg)
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{
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||||
using (var conn = await _conn.Obtain())
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await conn.ExecuteAsync("insert into servers (id, log_channel, log_blacklist, blacklist) values (@Id, @LogChannel, @LogBlacklist, @Blacklist) on conflict (id) do update set log_channel = @LogChannel, log_blacklist = @LogBlacklist, blacklist = @Blacklist", new
|
||||
{
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||||
cfg.Id,
|
||||
cfg.LogChannel,
|
||||
LogBlacklist = cfg.LogBlacklist.Select(c => (long) c).ToList(),
|
||||
Blacklist = cfg.Blacklist.Select(c => (long) c).ToList()
|
||||
});
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||||
_logger.Information("Updated guild configuration {@GuildCfg}", cfg);
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||||
_cache.InvalidateGuild(cfg.Id);
|
||||
}
|
||||
|
||||
public async Task<AuxillaryProxyInformation> GetAuxillaryProxyInformation(ulong guild, PKSystem system, PKMember member)
|
||||
{
|
||||
using var conn = await _conn.Obtain();
|
||||
var args = new {Guild = guild, System = system.Id, Member = member.Id};
|
||||
|
||||
var multi = await conn.QueryMultipleAsync(@"
|
||||
select servers.* from servers where id = @Guild;
|
||||
select * from system_guild where guild = @Guild and system = @System;
|
||||
select * from member_guild where guild = @Guild and member = @Member", args);
|
||||
return new AuxillaryProxyInformation
|
||||
{
|
||||
Guild = (await multi.ReadSingleOrDefaultAsync<DatabaseCompatibleGuildConfig>()).Into(),
|
||||
SystemGuild = await multi.ReadSingleOrDefaultAsync<SystemGuildSettings>() ?? new SystemGuildSettings(),
|
||||
MemberGuild = await multi.ReadSingleOrDefaultAsync<MemberGuildSettings>() ?? new MemberGuildSettings()
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<PKMember> GetFirstFronter(PKSystem system)
|
||||
{
|
||||
// TODO: move to extension method since it doesn't rely on internals
|
||||
var lastSwitch = await GetLatestSwitch(system);
|
||||
if (lastSwitch == null) return null;
|
||||
|
||||
return await GetSwitchMembers(lastSwitch).FirstOrDefaultAsync();
|
||||
}
|
||||
|
||||
public async Task AddSwitch(PKSystem system, IEnumerable<PKMember> members)
|
||||
{
|
||||
// Use a transaction here since we're doing multiple executed commands in one
|
||||
using (var conn = await _conn.Obtain())
|
||||
using (var tx = conn.BeginTransaction())
|
||||
{
|
||||
// First, we insert the switch itself
|
||||
var sw = await conn.QuerySingleAsync<PKSwitch>("insert into switches(system) values (@System) returning *",
|
||||
new {System = system.Id});
|
||||
|
||||
// Then we insert each member in the switch in the switch_members table
|
||||
// TODO: can we parallelize this or send it in bulk somehow?
|
||||
foreach (var member in members)
|
||||
{
|
||||
await conn.ExecuteAsync(
|
||||
"insert into switch_members(switch, member) values(@Switch, @Member)",
|
||||
new {Switch = sw.Id, Member = member.Id});
|
||||
}
|
||||
|
||||
// Finally we commit the tx, since the using block will otherwise rollback it
|
||||
tx.Commit();
|
||||
|
||||
_logger.Information("Registered switch {Switch} in system {System} with members {@Members}", sw.Id, system.Id, members.Select(m => m.Id));
|
||||
}
|
||||
}
|
||||
|
||||
public async Task AddSwitchesBulk(PKSystem system, IEnumerable<ImportedSwitch> switches)
|
||||
{
|
||||
// Read existing switches to enforce unique timestamps
|
||||
var priorSwitches = new List<PKSwitch>();
|
||||
await foreach (var sw in GetSwitches(system)) priorSwitches.Add(sw);
|
||||
|
||||
var lastSwitchId = priorSwitches.Any()
|
||||
? priorSwitches.Max(x => x.Id)
|
||||
: 0;
|
||||
|
||||
using (var conn = (PerformanceTrackingConnection) await _conn.Obtain())
|
||||
{
|
||||
using (var tx = conn.BeginTransaction())
|
||||
{
|
||||
// Import switches in bulk
|
||||
using (var importer = conn.BeginBinaryImport("COPY switches (system, timestamp) FROM STDIN (FORMAT BINARY)"))
|
||||
{
|
||||
foreach (var sw in switches)
|
||||
{
|
||||
// If there's already a switch at this time, move on
|
||||
if (priorSwitches.Any(x => x.Timestamp.Equals(sw.Timestamp)))
|
||||
continue;
|
||||
|
||||
// Otherwise, add it to the importer
|
||||
importer.StartRow();
|
||||
importer.Write(system.Id, NpgsqlTypes.NpgsqlDbType.Integer);
|
||||
importer.Write(sw.Timestamp, NpgsqlTypes.NpgsqlDbType.Timestamp);
|
||||
}
|
||||
importer.Complete(); // Commits the copy operation so dispose won't roll it back
|
||||
}
|
||||
|
||||
// Get all switches that were created above and don't have members for ID lookup
|
||||
var switchesWithoutMembers =
|
||||
await conn.QueryAsync<PKSwitch>(@"
|
||||
SELECT switches.*
|
||||
FROM switches
|
||||
LEFT JOIN switch_members
|
||||
ON switch_members.switch = switches.id
|
||||
WHERE switches.id > @LastSwitchId
|
||||
AND switches.system = @System
|
||||
AND switch_members.id IS NULL", new { LastSwitchId = lastSwitchId, System = system.Id });
|
||||
|
||||
// Import switch_members in bulk
|
||||
using (var importer = conn.BeginBinaryImport("COPY switch_members (switch, member) FROM STDIN (FORMAT BINARY)"))
|
||||
{
|
||||
// Iterate over the switches we created above and set their members
|
||||
foreach (var pkSwitch in switchesWithoutMembers)
|
||||
{
|
||||
// If this isn't in our import set, move on
|
||||
var sw = switches.Select(x => (ImportedSwitch?) x).FirstOrDefault(x => x.Value.Timestamp.Equals(pkSwitch.Timestamp));
|
||||
if (sw == null)
|
||||
continue;
|
||||
|
||||
// Loop through associated members to add each to the switch
|
||||
foreach (var m in sw.Value.Members)
|
||||
{
|
||||
// Skip switch-outs - these don't have switch_members
|
||||
if (m == null)
|
||||
continue;
|
||||
importer.StartRow();
|
||||
importer.Write(pkSwitch.Id, NpgsqlTypes.NpgsqlDbType.Integer);
|
||||
importer.Write(m.Id, NpgsqlTypes.NpgsqlDbType.Integer);
|
||||
}
|
||||
}
|
||||
importer.Complete(); // Commits the copy operation so dispose won't roll it back
|
||||
}
|
||||
tx.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
_logger.Information("Completed bulk import of switches for system {0}", system.Hid);
|
||||
}
|
||||
|
||||
public IAsyncEnumerable<PKSwitch> GetSwitches(PKSystem system)
|
||||
{
|
||||
// TODO: refactor the PKSwitch data structure to somehow include a hydrated member list
|
||||
// (maybe when we get caching in?)
|
||||
return _conn.QueryStreamAsync<PKSwitch>(
|
||||
"select * from switches where system = @System order by timestamp desc",
|
||||
new {System = system.Id});
|
||||
}
|
||||
|
||||
public async Task<int> GetSwitchCount(PKSystem system)
|
||||
{
|
||||
using var conn = await _conn.Obtain();
|
||||
return await conn.QuerySingleAsync<int>("select count(*) from switches where system = @Id", system);
|
||||
}
|
||||
|
||||
public async IAsyncEnumerable<SwitchMembersListEntry> GetSwitchMembersList(PKSystem system, Instant start, Instant end)
|
||||
{
|
||||
// Wrap multiple commands in a single transaction for performance
|
||||
using var conn = await _conn.Obtain();
|
||||
using var tx = conn.BeginTransaction();
|
||||
|
||||
// Find the time of the last switch outside the range as it overlaps the range
|
||||
// If no prior switch exists, the lower bound of the range remains the start time
|
||||
var lastSwitch = await conn.QuerySingleOrDefaultAsync<Instant>(
|
||||
@"SELECT COALESCE(MAX(timestamp), @Start)
|
||||
FROM switches
|
||||
WHERE switches.system = @System
|
||||
AND switches.timestamp < @Start",
|
||||
new { System = system.Id, Start = start });
|
||||
|
||||
// Then collect the time and members of all switches that overlap the range
|
||||
var switchMembersEntries = conn.QueryStreamAsync<SwitchMembersListEntry>(
|
||||
@"SELECT switch_members.member, switches.timestamp
|
||||
FROM switches
|
||||
LEFT JOIN switch_members
|
||||
ON switches.id = switch_members.switch
|
||||
WHERE switches.system = @System
|
||||
AND (
|
||||
switches.timestamp >= @Start
|
||||
OR switches.timestamp = @LastSwitch
|
||||
)
|
||||
AND switches.timestamp < @End
|
||||
ORDER BY switches.timestamp DESC",
|
||||
new { System = system.Id, Start = start, End = end, LastSwitch = lastSwitch });
|
||||
|
||||
// Yield each value here
|
||||
await foreach (var entry in switchMembersEntries)
|
||||
yield return entry;
|
||||
|
||||
// Don't really need to worry about the transaction here, we're not doing any *writes*
|
||||
}
|
||||
|
||||
public IAsyncEnumerable<PKMember> GetSwitchMembers(PKSwitch sw)
|
||||
{
|
||||
return _conn.QueryStreamAsync<PKMember>(
|
||||
"select * from switch_members, members where switch_members.member = members.id and switch_members.switch = @Switch order by switch_members.id",
|
||||
new {Switch = sw.Id});
|
||||
}
|
||||
|
||||
public async Task<PKSwitch> GetLatestSwitch(PKSystem system) =>
|
||||
await GetSwitches(system).FirstOrDefaultAsync();
|
||||
|
||||
public async Task MoveSwitch(PKSwitch sw, Instant time)
|
||||
{
|
||||
using (var conn = await _conn.Obtain())
|
||||
await conn.ExecuteAsync("update switches set timestamp = @Time where id = @Id",
|
||||
new {Time = time, Id = sw.Id});
|
||||
|
||||
_logger.Information("Moved switch {Switch} to {Time}", sw.Id, time);
|
||||
}
|
||||
|
||||
public async Task DeleteSwitch(PKSwitch sw)
|
||||
{
|
||||
using (var conn = await _conn.Obtain())
|
||||
await conn.ExecuteAsync("delete from switches where id = @Id", new {Id = sw.Id});
|
||||
|
||||
_logger.Information("Deleted switch {Switch}");
|
||||
}
|
||||
|
||||
public async Task<ulong> GetTotalSwitches()
|
||||
{
|
||||
using (var conn = await _conn.Obtain())
|
||||
return await conn.ExecuteScalarAsync<ulong>("select count(id) from switches");
|
||||
}
|
||||
|
||||
public async Task<IEnumerable<SwitchListEntry>> GetPeriodFronters(PKSystem system, Instant periodStart, Instant periodEnd)
|
||||
{
|
||||
// TODO: IAsyncEnumerable-ify this one
|
||||
|
||||
// Returns the timestamps and member IDs of switches overlapping the range, in chronological (newest first) order
|
||||
var switchMembers = await GetSwitchMembersList(system, periodStart, periodEnd).ToListAsync();
|
||||
|
||||
// query DB for all members involved in any of the switches above and collect into a dictionary for future use
|
||||
// this makes sure the return list has the same instances of PKMember throughout, which is important for the dictionary
|
||||
// key used in GetPerMemberSwitchDuration below
|
||||
Dictionary<int, PKMember> memberObjects;
|
||||
using (var conn = await _conn.Obtain())
|
||||
{
|
||||
memberObjects = (
|
||||
await conn.QueryAsync<PKMember>(
|
||||
"select * from members where id = any(@Switches)", // lol postgres specific `= any()` syntax
|
||||
new { Switches = switchMembers.Select(m => m.Member).Distinct().ToList() })
|
||||
).ToDictionary(m => m.Id);
|
||||
}
|
||||
|
||||
// Initialize entries - still need to loop to determine the TimespanEnd below
|
||||
var entries =
|
||||
from item in switchMembers
|
||||
group item by item.Timestamp into g
|
||||
select new SwitchListEntry
|
||||
{
|
||||
TimespanStart = g.Key,
|
||||
Members = g.Where(x => x.Member != 0).Select(x => memberObjects[x.Member]).ToList()
|
||||
};
|
||||
|
||||
// Loop through every switch that overlaps the range and add it to the output list
|
||||
// end time is the *FOLLOWING* switch's timestamp - we cheat by working backwards from the range end, so no dates need to be compared
|
||||
var endTime = periodEnd;
|
||||
var outList = new List<SwitchListEntry>();
|
||||
foreach (var e in entries)
|
||||
{
|
||||
// Override the start time of the switch if it's outside the range (only true for the "out of range" switch we included above)
|
||||
var switchStartClamped = e.TimespanStart < periodStart
|
||||
? periodStart
|
||||
: e.TimespanStart;
|
||||
|
||||
outList.Add(new SwitchListEntry
|
||||
{
|
||||
Members = e.Members,
|
||||
TimespanStart = switchStartClamped,
|
||||
TimespanEnd = endTime
|
||||
});
|
||||
|
||||
// next switch's end is this switch's start (we're working backward in time)
|
||||
endTime = e.TimespanStart;
|
||||
}
|
||||
|
||||
return outList;
|
||||
}
|
||||
public async Task<FrontBreakdown> GetFrontBreakdown(PKSystem system, Instant periodStart, Instant periodEnd)
|
||||
{
|
||||
var dict = new Dictionary<PKMember, Duration>();
|
||||
|
||||
var noFronterDuration = Duration.Zero;
|
||||
|
||||
// Sum up all switch durations for each member
|
||||
// switches with multiple members will result in the duration to add up to more than the actual period range
|
||||
|
||||
var actualStart = periodEnd; // will be "pulled" down
|
||||
var actualEnd = periodStart; // will be "pulled" up
|
||||
|
||||
foreach (var sw in await GetPeriodFronters(system, periodStart, periodEnd))
|
||||
{
|
||||
var span = sw.TimespanEnd - sw.TimespanStart;
|
||||
foreach (var member in sw.Members)
|
||||
{
|
||||
if (!dict.ContainsKey(member)) dict.Add(member, span);
|
||||
else dict[member] += span;
|
||||
}
|
||||
|
||||
if (sw.Members.Count == 0) noFronterDuration += span;
|
||||
|
||||
if (sw.TimespanStart < actualStart) actualStart = sw.TimespanStart;
|
||||
if (sw.TimespanEnd > actualEnd) actualEnd = sw.TimespanEnd;
|
||||
}
|
||||
|
||||
return new FrontBreakdown
|
||||
{
|
||||
MemberSwitchDurations = dict,
|
||||
NoFronterDuration = noFronterDuration,
|
||||
RangeStart = actualStart,
|
||||
RangeEnd = actualEnd
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user