Refactor command system
This commit is contained in:
@@ -1,23 +1,27 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Threading.Tasks;
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using App.Metrics;
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using Discord;
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using Discord.Commands;
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using Humanizer;
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using PluralKit.Bot.CommandSystem;
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namespace PluralKit.Bot.Commands {
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public class MiscCommands: ModuleBase<PKCommandContext> {
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public BotConfig BotConfig { get; set; }
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public IMetrics Metrics { get; set; }
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[Command("invite")]
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[Alias("inv")]
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[Remarks("invite")]
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public async Task Invite()
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public class MiscCommands
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{
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private BotConfig _botConfig;
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private IMetrics _metrics;
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public MiscCommands(BotConfig botConfig, IMetrics metrics)
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{
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var clientId = BotConfig.ClientId ?? (await Context.Client.GetApplicationInfoAsync()).Id;
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_botConfig = botConfig;
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_metrics = metrics;
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}
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public async Task Invite(Context ctx)
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{
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var clientId = _botConfig.ClientId ?? (await ctx.Client.GetApplicationInfoAsync()).Id;
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var permissions = new GuildPermissions(
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addReactions: true,
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attachFiles: true,
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@@ -29,36 +33,36 @@ namespace PluralKit.Bot.Commands {
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);
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var invite = $"https://discordapp.com/oauth2/authorize?client_id={clientId}&scope=bot&permissions={permissions.RawValue}";
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await Context.Channel.SendMessageAsync($"{Emojis.Success} Use this link to add PluralKit to your server:\n<{invite}>");
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await ctx.Reply($"{Emojis.Success} Use this link to add PluralKit to your server:\n<{invite}>");
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}
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public Task Mn(Context ctx) => ctx.Reply("Gotta catch 'em all!");
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public Task Fire(Context ctx) => ctx.Reply("*A giant lightning bolt promptly erupts into a pillar of fire as it hits your opponent.*");
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public Task Thunder(Context ctx) => ctx.Reply("*A giant ball of lightning is conjured and fired directly at your opponent, vanquishing them.*");
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public Task Freeze(Context ctx) => ctx.Reply("*A giant crystal ball of ice is charged and hurled toward your opponent, bursting open and freezing them solid on contact.*");
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public Task Starstorm(Context ctx) => ctx.Reply("*Vibrant colours burst forth from the sky as meteors rain down upon your opponent.*");
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[Command("mn")] public Task Mn() => Context.Channel.SendMessageAsync("Gotta catch 'em all!");
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[Command("fire")] public Task Fire() => Context.Channel.SendMessageAsync("*A giant lightning bolt promptly erupts into a pillar of fire as it hits your opponent.*");
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[Command("thunder")] public Task Thunder() => Context.Channel.SendMessageAsync("*A giant ball of lightning is conjured and fired directly at your opponent, vanquishing them.*");
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[Command("freeze")] public Task Freeze() => Context.Channel.SendMessageAsync("*A giant crystal ball of ice is charged and hurled toward your opponent, bursting open and freezing them solid on contact.*");
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[Command("starstorm")] public Task Starstorm() => Context.Channel.SendMessageAsync("*Vibrant colours burst forth from the sky as meteors rain down upon your opponent.*");
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[Command("stats")]
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public async Task Stats()
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public async Task Stats(Context ctx)
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{
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var messagesReceived = Metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.MessagesReceived.Name).Value;
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var messagesProxied = Metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.MessagesProxied.Name).Value;
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var messagesReceived = _metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.MessagesReceived.Name).Value;
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var messagesProxied = _metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.MessagesProxied.Name).Value;
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var commandsRun = Metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.CommandsRun.Name).Value;
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var commandsRun = _metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.CommandsRun.Name).Value;
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await Context.Channel.SendMessageAsync(embed: new EmbedBuilder()
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await ctx.Reply(embed: new EmbedBuilder()
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.AddField("Messages processed", $"{messagesReceived.OneMinuteRate:F1}/s ({messagesReceived.FifteenMinuteRate:F1}/s over 15m)")
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.AddField("Messages proxied", $"{messagesProxied.OneMinuteRate:F1}/s ({messagesProxied.FifteenMinuteRate:F1}/s over 15m)")
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.AddField("Commands executed", $"{commandsRun.OneMinuteRate:F1}/s ({commandsRun.FifteenMinuteRate:F1}/s over 15m)")
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.Build());
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}
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[Command("permcheck")]
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[Summary("permcheck [guild]")]
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public async Task PermCheckGuild(ulong guildId)
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public async Task PermCheckGuild(Context ctx)
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{
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var guildIdStr = ctx.PopArgument() ?? throw new PKSyntaxError("You must pass a server ID.");
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if (!ulong.TryParse(guildIdStr, out var guildId)) throw new PKSyntaxError($"Could not parse `{guildIdStr}` as an ID.");
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// TODO: will this call break for sharding if you try to request a guild on a different bot instance?
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var guild = Context.Client.GetGuild(guildId) as IGuild;
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var guild = ctx.Client.GetGuild(guildId) as IGuild;
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if (guild == null)
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throw Errors.GuildNotFound(guildId);
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@@ -118,13 +122,7 @@ namespace PluralKit.Bot.Commands {
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}
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// Send! :)
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await Context.Channel.SendMessageAsync(embed: eb.Build());
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await ctx.Reply(embed: eb.Build());
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}
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[Command("permcheck")]
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[Summary("permcheck [guild]")]
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[RequireContext(ContextType.Guild, ErrorMessage =
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"When running this command in DMs, you must pass a guild ID.")]
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public Task PermCheckGuild() => PermCheckGuild(Context.Guild.Id);
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}
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}
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